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BitWithBite
Pygame Mastery Worksheet

🏆 Final Capstone Planner

Module 20 of 20 · Level ★★★ · Time: 45 min
SCORE___ / 20
NameClassDate
After this worksheet you can
Write a game design documentPlan a testing passPackage a game with PyInstallerPrepare a portfolio presentation
📚 Quick Recap

The capstone ties together every module: plan with a design document, build core mechanics on the Module 18 Scene skeleton, integrate UI and sound, test deliberately, optimize, package with PyInstaller, and present the finished game with a README and gameplay GIF.

🧠 Section A · Concept Check ● ADVANCED 4 × 1 = 4

1Why write a game design document before coding?
2What should testing focus on besides the happy path?
3What does the capstone's starter skeleton reuse from Module 18?
4What should a portfolio presentation include besides the executable?

🧮 Section B · Problem Solving ● INTERMEDIATE 2 + 3×3 = 11

5A design document should define win/lose conditions and player .
6Assets should be organized into separate folders like assets/images and assets/.
7List the 4 core modules (topics) whose techniques must combine to form a playable capstone gameplay loop.
8Why should the design document be written before writing any code?
9What is the PyInstaller command to package a finished capstone game as a single windowed executable?

🚀 Section C · Challenge ● CHALLENGE 5

10Outline your own capstone game in 4-5 sentences: what genre, what core mechanic, what makes it winnable/losable, and which 3 modules from this course you'll lean on most.
💭 Reflection — the most useful thing I learned across the whole course:
A ___/4   B ___/11   C ___/5   Total ___/20 Teacher's Signature Parent's Signature
✂ answer key — fold or cut before handing out

1-B   2-B   3-B   4-B  |  5 controls   6 sounds   7 = e.g. Sprites, Movement System, Collision Detection, and Animation (or a similar reasonable combination from earlier modules)   8 = it forces clear scope decisions upfront (what the game actually is) before any code is written, preventing wasted work from an unclear or constantly-changing plan   9 = pyinstaller --onefile --windowed game.py  |  10 = open-ended — grade based on whether the student names a genre, a clear core mechanic, a specific win/lose condition, and identifies 3 real modules (e.g. Movement, Collision, UI) that plausibly support their described game

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