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Pygame Mastery · Quick Reference

Final Capstone Cheat Sheet

Pygame Mastery
In one line: Plan with a design document, build on the Scene-based skeleton from Module 18, then test, package and present your finished game.

Key Ideas

1Game Design Document. Concept, mechanics, controls, win/lose conditions — write it BEFORE coding to avoid scope creep.
2Asset Organization. Separate assets/images, assets/sounds, assets/fonts folders, loaded once via a shared helper.
3Core Mechanics. Combine sprites, movement, collision and animation from earlier modules into one cohesive gameplay loop.
4Testing. Playtest deliberately for edge cases (rapid input, boundary collisions, empty inventories) not just the happy path.
5Packaging & Presentation. PyInstaller executable + README + gameplay GIF, hosted on itch.io or GitHub for your portfolio.

Capstone Checklist

Design doc written?
Concept, controls, win/lose defined
Core loop playable?
Movement + collision + one goal work end-to-end
Polish pass done?
UI, sound, animation all integrated
Packaged & shared?
.exe built, README + GIF, uploaded somewhere
my_game/game.pyscenes/assets/config.py
A clean capstone layout: entry point, scene modules, asset folder and shared config, ready to package with PyInstaller.