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BitWithBite
Scratch Worksheet

😺 Catch Game

Chapter: Scratch · Level ★☆☆ · Time: 30 min
SCORE___ / 20
NameClassDate
After this worksheet you can
Move a catcher with keysMake items fallDetect touchingKeep score with a variable
📚 Quick Recap

🎯 What you'll learn: Variables — the backbone of all games. Learn to create, read, and update variables to track score, lives, and speed. Then build a complete Catch Game where falling objects must be caught!

🧠 Section A · Concept Check ● BEGINNER 4 × 1 = 4

1Falling is usually 'change y by':
2Catching is detected with:
3Score is stored in a:
4After being caught the apple should:

🧮 Section B · Problem Solving ● INTERMEDIATE 2 + 3×3 = 11

5Score lives in a you create.
6Falling = forever [ change y by ].
7Script for the bowl to follow left/right keys.
8What does the apple do when it touches the bowl?
9How do you make the game harder over time?

🚀 Section C · Challenge ● CHALLENGE 5

10Reset score at game start - how?
💭 Reflection — the most useful thing I learned:
A ___/4   B ___/11   C ___/5   Total ___/20 Teacher's Signature Parent's Signature
✂ answer key — fold or cut before handing out

1-B   2-A   3-B   4-B  |  5 variable   6 -10 (negative)   7 = when arrow pressed - change x by +/-10 (or forever follow keys)   8 = change score by 1, then go back to the top at a random x   9 = Increase falling speed (bigger negative change y)  |  10 = when flag clicked - set score to 0

📄 Need offline practice?Download the print-ready PDF or open the one-page cheat sheet.
⬇ Worksheet PDF 🗒 Cheat Sheet