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BitWithBite
Scratch Worksheet

😺 Platform Jumper

Chapter: Scratch · Level ★☆☆ · Time: 30 min
SCORE___ / 20
NameClassDate
After this worksheet you can
Simulate gravityJump on key pressLand on platformsSide-scrolling basics
📚 Quick Recap

🎯 What you'll learn: How to simulate gravity in Scratch using a variable, making a character feel realistic as it falls and jumps. This is the most important technique in platform games like Mario!

🧠 Section A · Concept Check ● BEGINNER 4 × 1 = 4

1Gravity means constantly:
2Jumping changes:
3Landing is detected with:
4If falling and touching platform, set:

🧮 Section B · Problem Solving ● INTERMEDIATE 2 + 3×3 = 11

5Gravity: change y by each frame.
6Jump uses the key usually.
7Write simple gravity for the player.
8Jump when space is pressed (only on ground).
9Why use a y-speed variable instead of fixed jumps?

🚀 Section C · Challenge ● CHALLENGE 5

10What happens when the player falls off the platforms?
💭 Reflection — the most useful thing I learned:
A ___/4   B ___/11   C ___/5   Total ___/20 Teacher's Signature Parent's Signature
✂ answer key — fold or cut before handing out

1-A   2-A   3-A   4-A  |  5 a negative number   6 space/up   7 = forever [ change y-speed by -1; change y by y-speed; if touching ground: set y-speed 0 ]   8 = if touching ground and space pressed: set y-speed to 12   9 = It makes natural accelerating/decelerating motion  |  10 = Reset to the start position (lose a life)

📄 Need offline practice?Download the print-ready PDF or open the one-page cheat sheet.
⬇ Worksheet PDF 🗒 Cheat Sheet